How Classic Doom is Still Going Strong Part 1: Running Doom on a Modern PC!

Back to Saturn X, a campaign made in 2012 for a game from 1995.

Welcome back everybody! Here for more Doom? I knew you couldn’t stay away. So this time around, we’re gonna look at why Doom is still relevant today, decades after its 1993 release.  Doom has seen nothing but love from its fans since its release, with countless amounts of user made content like new levels to keep the game relevant, even to this day. On top of that, id Software released the source code, which allowed for the creation of modern source ports with all kinds of new features, and most importantly, able to run nicely on modern systems, no DOSbox required! Today we’ll be looking at how one gets Doom up and running on a modern system, so you can frag like it’s 1993 without having to use a PC from that era.

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Rendering Distance – Battletoads: The Lost Adventure

Rendering Distance is a feature where we look at the influence of video games on other forms of media, whether it’s a straight adaptation like the Spy Hunter and Paperboy comic or general inspiration like the Hardcore Henry movie.

Hello GameStop, do you have Battletoads?”

Yes we do. We have Battletoads, Battletoads and Double Dragon, Battletoads in Battlemaniacs, Super Battletoads World, Legend of Battletoads, Resident Battletoads, Tales of Battletoads, Battletoads of War, Battletoads Fantasy 7, Ratchet and Battletoads, Little Big Battletoads, Mega Battletoads Zero, The Last of Battletoads, No More Battletoads, Battletoad May Cry, Sonic the Battletoad…”

The Battletoads are unique characters in that they seem to live on in memes and only memes. It’s like they were deliberately set up for that with their first game on the NES, which was downright horrible as an actual game, to the point that it could cause you cramping and physical injury like the worst Mario Party minigames ever created, but also had outright beautiful cinematic production values that pushed 8-bit hardware to its limit, making it the perfect kind of curious trivia to stick in peoples’ heads for all eternity. The toads themselves, their supporting cast, their world, and their lore have always been chock full of spectacle, making them more than just Ninja Turtle ripoffs. Exploring the franchise pulls up all sorts of curiosities that tickle the mind, like how you barely ever learn anything about who Silas Volkmire is, how Robo-Manus has a completely different body every game, how the toads’ origin story is a ridiculously bad and confusing puddle of vomit that’s easily ignored amidst the franchise’s overarching chaos, how Professor T. Bird practically knows every mocking death message in Space Quest by heart, and how the Dark Queen could have easily been the protagonist if Battletoads had been a comic in Heavy Metal magazine. It’s been a fairly bad disaster as a video game franchise, with only one (Super Battletoads), maybe two (Battletoads & Double Dragon) good games in its portfolio, but it consistently presents so much to gawk at that it always leaves behind a desire to see more, to see someone do justice to the toads and give them a real high point in their career for once, something beyond mere guest appearances in Killer Instinct and Shovel Knight.

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Deus Ex: Before there was Cyberpunk 2077…

So, Cyberpunk 2077’s release has been…Less than stellar. Unfortunate, I admit, but I have faith CDPR will make things right, given Witcher 3’s track record. That said, I felt like looking at one of the pioneers of the Cyberpunk FPSRPG hybrid subgenre that CP2077 was born from. What’s that? That’s too specific to be a genre or subgenre? Too bad, we’re talking about Deus Ex anyway.

The song’s playing in your head now, I know it is.

GENRE: Cyberpunk FPSRPG. What? I said so already!

GET IT HERE: Deus Ex Game of the Year Edition (Steam)

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Doom 1 and 2: Pioneers of a Genre

Doom: It’ll never die.

GENRE: The Original Hellspawn Slaying Boomer Shooter

BUY THEM HERE: The Ultimate Doom (Steam)

Doom II Hell on Earth (Steam)

So first, let’s get something out of the way. No, Doom wasn’t the first FPS. Wolfenstein 3D wasn’t either. If you want to get technical, the first FPS was Maze War, and the first commercially successful FPS was the arcade game BattleZone by Atari in the 1980s. But we’re not here to talk about who did it first. We’re here to talk about who had the biggest impact in the genre and shaping it into what we know today.

And without question, the game that did it first was 1993’s Doom.

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Mega Man Fully Charged Episode 3: Drilling Deep

Written by “Man of Action”

Directed by Gino Nichele

Rating: Alright

This episode properly introduces Bert Wily and his quest to save this show while also continuing the classic games’ unfortunate quirk of having every single character in them be more interesting than Mega Man himself. (Save us, Ian Flynn!) Then Drill Man attacks and makes the episode’s quality bi-polar. Then after you watch the rest of the cartoon, you can see most of its original sins being sewn here.

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Link’s Awakening and the Connections of Fate

There are a number of games that remind me of nostalgic summer vacations, but the biggest one for me will always and forever be The Legend of Zelda: Link’s Awakening. During my summer vacation in 1993, I couldn’t wait for Link’s tropical island themed adventure. I dreamed about it, and then played it in the car during my own summer beach trip. Link’s Awakening will be forever engraved in my head as the quintessential summer game. To that end, I play it almost every summer like clockwork. I try to mix it up with the different versions. Sometimes I’ll play the original with it’s game breaking screen warp glitch. Maybe I’ll play the colorized DX version. If I’m feeling less like staring at a 2.5 inch screen, I’ll play the fantastic remake on the Nintendo Switch. Whichever way you want to play Link’s Awakening, it’s a great experience and will always be a game I think of fondly. Now, even more so.

I’m an electronics hobbyist. I always have a project going on, whether it’s restoring a GameBoy Pocket, or cleaning up some old games I picked up from the thrift store. As a lot of people put it, I adopt electronics. Abandoned electronics just jump out at me when I see them, especially video games. One day I saw a random GameBoy game laying in the street in 2008. I picked it up, expecting to see Mary-Kate and Ashley Olsen’s Pocket Planner, or something like that. Much to my surprise, upon turning the game over, it was The Legend of Zelda: Link’s Awakening DX. A “good” game!

Nature had not been kind to this cartridge but I still gave it a good home.
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Mega Man Fully Charged Episode 1 & 2: Throwing Shade

Written by “Man of Action”

Directed by Gino Nichele

Rating: Awful

So this new superhero called Mega Man shows up and instantly becomes the talk of Silicon City. Dr. Light then goes to Aki’s school to give a speech, where he’s confronted by Sgt. Breaker Night, who believes unity between robots and humans is a lie because… reasons? He doesn’t stop the heroes, but he practically kills the show before it even begins.

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Rendering Distance – Mega Man Fully Charged

Rendering Distance is a feature where we look at the influence of video games on other forms of media, whether it’s a straight adaptation like the Prince of Persia movie or general inspiration like the Scott Pilgrim comics.

It’s curious how classic Mega Man, who’s been around for over 30 years and has been consistently more popular in America than in Japan, has never had a good cartoon to his name. The only two non-anime ones he’s had so far have been loudly aimed at kids, which is often an early warning sign of poor quality, similar to how voluptuous women placed front and center tend to indicate that a piece of media is compensating for something.

Kids are a difficult audience to develop for because they’re energetic, hate being talked down to, and are at the phase in life where you do the most learning, so they are always smarter than adults give them credit for. Their short attention spans mean they have far less tolerance for mistakes than adults do and their lack of tact means they will always point out when the emperor is naked, so any imaginary world you build for them has to be watertight, with no egregious plot holes or contradictions in its canon. If that’s too great of a demand, you can skip it by making a variety show that teaches letters and numbers, but kids, and little boys in particular, are rowdy to the point that they will turn ANYTHING into a weapon, so you need to compensate by finding a wide variety of weird and creative ways to teach that keep kids engaged and get their parents, aka adults, to recommend your show to other parents. It’s the adults who are the gatekeepers in children’s lives, so anything trying to target kids has to get past them first. Walt Disney himself even said once, “You’re dead if you aim only for kids. Adults are only kids grown up, anyway.” Besides, why should the adults that make kid’s shows create something they don’t also enjoy? So if you’re creating a kid’s show correctly, it’s going to attract a healthy adult audience too, like Sesame Street, Mister Roger’s Neighborhood, Adventure Time, Animaniacs, Rocky and Bullwinkle, Danger Mouse, Sharon Lois and Bram’s Elephant Show, even Lamb Chop’s Play-Along. When shows like that say they’re for kids, they’re simply stating a basic fact, not making excuses for themselves.

Suffice to say, Mega Man Fully Charged ain’t no Steven Universe or Miraculous Ladybug. It’s at least unique though in how the story it tries to tell comes across as totally fake more than anything else, making it a master class in what not to do when making a cartoon. It was originally pitched as a show for kids 6 to 9, including their parents who grew up with the games, but ended up as a production with no direction. It tries to be everything to everyone and ends up being nothing to no one. It’s like someone took as many kid show tropes as they could find and stuffed them all in a blender, not even using the recipes established by good kids’ shows as inspiration. Brats with attitude, dark rivals, schoolyard antics, useless sidekicks, stupid supervillains, secret identities, cheap animation, punny episode titles, forced aesops; a pound of everything is dumped in here and it all comes out half-baked and tasting awful, simultaneously oversanitized and surreal. The last time the Mega Man series begat something that corporate, we got Rockman X-Over, a game that was never exported from Japan due to popular request. It wanted to be a celebration of the franchise, but came out so rote and joyless that even its official trailers made it look dreadfully boring.

I could probably stop there. I don’t have to go on. Buuuuuuuuuut…

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No Longer Fiction, From Video Games to Reality – Gamify Learning Cybersecurity w/ TryHackMe’s PreSecurity

AUTHOR’S NOTE: I am treating this as a special article, since while this is partially for a particular event, this is an important topic to the video game audience, whether the players or developers. To be blunt, my audience in this article are the video game enjoyers/players and developers that maybe never had an inkling of awareness, but maybe are curious about exploring cybersecurity. It is also aimed towards those who do not associate with LinkedIn as part of their life, the college student that is trying to find a start in their life, or those in general that want to fiddle around, but require guidance.

Fiction, through movie and video games, has shown us amazing feats that would otherwise seem unrealistic. Typically in sci-fi genre, you had the ability to play as the hacker or you had the member in the cast that was the hacker that could access what the enemy controlled.

Hacknet and Uplink screenshots, respectively

However, through out mid-20th century to 21st century, accessibility to be able to emulate what the hackers could do was limited without risking prison. Furthermore, those who had the knowledge kept it within the inner circles and the only way to learn was ‘do it yourself’, further limiting accessibility. Then there is money factoring in, those who could ‘teach’ required large sum of money. Knowledge of events like Capture the Flags (CtFs) was practically ‘underground’ and were intimidating when you do enter.

What is more important is that the knowledge to do those things requires you to understand the fundamentals on how your information technology works. I say yours because you ultimately use it for day-to-day purposes through email, chatting, etc.

Enter TryHackMe:

Path to Site:

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