Right now we need to go north, as that seems to be where all the action is. Plus the great cave is locked off to us and our ticket in is at Formello. But first, we’ve got some business at Fort Duvno.
Fort Duvno is only slightly better than Silvar. There’s a couple more shops, and an alchemist who will make us free potions if we bring the right herbs. Most of the locals are busy complaining about the various bandit and nephilim raids that we’re here to look into. There’s also an inn but they won’t let us use it. Not that we need it. our health and energy gets a free refill whenever we enter town.Perhaps the most important thing to note is Carol here. She’s another trainer, but for basic priest spells. And unlike the skill trainer in Silvar. Spells are much cheaper to train and improve.
We also take a quick moment to hand over that message we got from Jay off the job board in Silvar to Captain Johnson. Earning us some easy money. Talking to us further gets us some more work. We can help deal with a bandit fort nearby, though he’s not too worried about it. The big problem is the nephilim, who along with some goblins, are building a fort up north, they already sent a group of scouts and never heard back, so he wants us to go in kill the commander, and while he doesn’t say it he’d probably want us to kill everyone else inside it as the commander makes it perfectly clear he really hates nephilim. A lot. To the point that he’d likely consider feline genocide a great idea. He’s kind of the last person you’d ever want to show a cute cat picture to.
Anyway we head up north to deal with the fort, but get a little sidetracked on the way.
We find a secret up in the caves that net us some free supplies.I also get accosted by bandits demanding gold as we leave that room. Though I decide to offer them an alternative. It’s also a rare material down here, so I’m sure they’re cool with me paying in iron.
It’s a quick dungeon, the worst of it is the bats that swarm in from everywhere just past the entrance. as well as a couple of nastier varieties of rat mixed in with the typical giant ones. We walk away with a bunch of crystals to sell and a quick run back to Silvar to tell Gary the news nets us some coins and a bronze broadsword. we that done, we head back out, quickly finding the nephilim fort.
The fort is small, cramped and very crowded. enemies in here aren’t all that tough, but they’re everywhere and it seems I can’t go two steps without running into something that wants me dead. We eventually find what we’re after however.
It’s a goblin shaman, sadly the fight isn’t all that interesting. he has some backup and can summon beasts, but he doesn’t have any nasty tricks like the waves of worms Droknarr summoned. Fighting him off ears us a key, as well as some look from the rooms nearby. With that done, I take a moment to clean up the rest of the fort, and stumble across something interesting.
There’s a prison area nearby and in one of the cells, a survivor! He doesn’t have much to tell us, he mentions the shaman was guarding a key, which we took already, before we sent him on his way. with this done we stop back at hte fort for a refill and to share the news.
The bandit fort is not to far from fort Duvno, sitting on top of a hill.surprisingly, there’s nobody guarding the front gate, but we do find a hidden switch, leading to a hidden room with some extra goodies in it for us.
“Yes, Lagran came here. Tried to join us. I turned him away. I could see the naked ambition in his eyes. He went south, probably dead now.”
Interesting. Sadly we’re due to head north now, but we’ll have to double back eventually, maybe we’ll catch him then? with that out of the way, we get back to trying to kill each other.